#RPGaDAY – August 14, 2025 (MYSTERY)

 

#RPGaDAY – August 14, 2025 (MYSTERY)

Mystery– In all my years of playing, I do not think I have ever really done a true “mystery” in one my games.  There have been surprises, betrayals, and even figuring out and catching who killed someone or stole something, but were they mysteries?

Anyway, for today’s word, I am going to do a call back to the world’s best gang of mystery detectives…

And I would have gotten away with it, if it weren’t for you meddling kids.



        We all know whom the real detective of the group was and to honor that, I give you this magic-item.


Jinkies Glasses

This is a pair of thick square black framed glasses.

•Anyone wearing these glasses without attunement has terrible blurry vision and all attacks and physical skill checks are made with disadvantage.  Furthermore, If they are worn for more than a few minutes, wearer gets terrible headaches and motion sickness, they cannot concentrate or cast spells, and all rolls are made with disadvantage.

•Once attuned to the glasses, wearer gains the following benefits:

1.     +1 to Intelligence and Wisdom

2.     +1 to Armor class and saves – this does not stack with other protection magic items that are fashion accessories, including rings and bracers of protection.

3.     Wearer gains proficiency with Arcana, History, Investigation, Perception, and Religion skills.  If they are already proficient, they gain expertise instead.

•1 time per long rest – wearer can cast Comprehend Languages, Detect Magic, and a non-divine Augury spells.

•1 time per long rest – wearer can use a Find Clues ability.  This takes 10-40 minutes of uninterrupted time to review all available information, brainstorm ideas, make educated guesses and extrapolate on a given subject or investigation.  The more information and clues they have gathered, the better the results. 

The wearer can then ask the DM one question they would like guidance or information on and DM decides how successful they are and how or what they find or come up with.

•1 time per game session, at the DM’s discretion can declare that wearer loses their glasses and must search around on their hands and knees to find them.  This takes 1D4 rounds, during which time the wearer must exclaim, “My glasses.  I can’t see a thing without my glasses!” or some variation of it. Note, while they search for their glasses, they cannot be targeted by attacks or spells.  Wearer cannot purposely lose or take off their glasses.

•Wearer says “Jinkies” anytime they are surprised or startled and orange becomes their favorite color to wear.

•High Level Magic – Requires Attunement

 


Two final thoughts on Scooby Doo and Velma.

1.    When you get down to it, the Scooby Doo cartoon could be pretty dark.  Scooby Doo taught us that the real monsters are always just humans in disguise and that those villains are usually not really strangers, but instead people we know and trust.

 

2.    Velma has become quite the controversial subject, especially for a 50-year-old cartoon character. From Velma fetishes, nudity, and porn, to people obsessed with her sexual preferences, it is pretty crazy.  All I can say is, "Jinkies."

 

 

 

 

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