#RPGaDAY – August 16, 2025 (OVERCOME)
#RPGaDAY
– August 16, 2025 (OVERCOME)
Overcome–
In RPGs, defeating
or overcoming enemies is usually a big part of the game. In my Grimdark campaign, the group thought
they defeated and killed the BBEG, the Fey Witch; however, they instead only killed
her Simulacrum and she escaped, with her and her coven plotting revenge. Unfortunately, we ended the campaign as one
of our players had to drop out and we could not really move forward with the
story without them, so we never got to wrap up that story line.
That can be
one of the greatest challenges in RPGs that needs to be overcome, getting
everyone together consistently to play. I would love to run a sandbox game,
where we play regardless of who cannot make it and we always talk about trying
to stick to a set every two-week schedule and we never do. We currently only have myself as DM and 4
players and it is hard to be in the middle of an adventure and try to play
without one of the characters. We play about 4 hours every other week and even
if I tried to only do one-shots, I can never seem to wrap things up in just one
session. Cie La Vie.
Rather than
focus on that, I thought I would instead present a magic item about overcoming
the greatest challenge in an adventurer’s life, DEATH.
Mushroom
Talisman
This is a twisted hemp rope necklace, with a small mushroom
charm at the end.
•Anyone holding the talisman can feel and understand it
holds power over death itself. They also understand that once it is put on and
attuned to, it can no longer ever be removed and that once its power is
activated upon their death, they can never again be brought back to life by any
means.
•While wearing this item, user gains 1D4+1 (2-5) hit points
added to their max total. Additionally, anytime wearer is down and rolling
death saves, they automatically start with 1 success and therefore only need 2
more successes to stabilize before they get 3 failures to avoid dying.
•If/when the wearer dies, 1D4 minutes after they magically
return to life and are fully healed, with all conditions and exhaustion
removed. If the environment is such that the wearer would immediately die again
automatically the round they are bought back, the magic of the talisman moves
them to the closest available “safe” space.
•Once it is used, it crumbles to dust.
•High Level Magic – Requires Attunement
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