#RPGaDAY – August 16, 2025 (OVERCOME)

 

#RPGaDAY – August 16, 2025 (OVERCOME)

Overcome– In RPGs, defeating or overcoming enemies is usually a big part of the game.  In my Grimdark campaign, the group thought they defeated and killed the BBEG, the Fey Witch; however, they instead only killed her Simulacrum and she escaped, with her and her coven plotting revenge.  Unfortunately, we ended the campaign as one of our players had to drop out and we could not really move forward with the story without them, so we never got to wrap up that story line.  

That can be one of the greatest challenges in RPGs that needs to be overcome, getting everyone together consistently to play. I would love to run a sandbox game, where we play regardless of who cannot make it and we always talk about trying to stick to a set every two-week schedule and we never do.  We currently only have myself as DM and 4 players and it is hard to be in the middle of an adventure and try to play without one of the characters. We play about 4 hours every other week and even if I tried to only do one-shots, I can never seem to wrap things up in just one session. Cie La Vie.

 

Rather than focus on that, I thought I would instead present a magic item about overcoming the greatest challenge in an adventurer’s life, DEATH.

 

Mushroom Talisman

This is a twisted hemp rope necklace, with a small mushroom charm at the end.

•Anyone holding the talisman can feel and understand it holds power over death itself. They also understand that once it is put on and attuned to, it can no longer ever be removed and that once its power is activated upon their death, they can never again be brought back to life by any means.

•While wearing this item, user gains 1D4+1 (2-5) hit points added to their max total. Additionally, anytime wearer is down and rolling death saves, they automatically start with 1 success and therefore only need 2 more successes to stabilize before they get 3 failures to avoid dying.

•If/when the wearer dies, 1D4 minutes after they magically return to life and are fully healed, with all conditions and exhaustion removed. If the environment is such that the wearer would immediately die again automatically the round they are bought back, the magic of the talisman moves them to the closest available “safe” space.

•Once it is used, it crumbles to dust.

•High Level Magic – Requires Attunement

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