#RPGaDAY – August 20, 2025 (ENTER)
#RPGaDAY
– August 20, 2025 (ENTER)
Enter–
For today’s
word, I present to you two homebrew magic items – the Mace of Entry and the
Adventurer’s Key.
Mace
of Entry
Light weight metal footman’s
mace, with multiple small keys engraved on the shaft.
•For 2 charges, user can
touch the mace to something and use a Knock like magic ability to unlock it.
User touches the mace to an object, like a door, box, chest, set of manacles, padlock, or another object that contains a mundane or magic means that prevents access.
Targets held shut by a mundane lock or that are stuck or barred becomes unlocked, unstuck, or unbarred. If it has multiple locks, only one is unlocked.
A target held shut by magic, is suppressed for 10 minutes, before again becoming active.
A loud knock sound, which is audible out to 300’ occurs. If some magic, like a silence spell prevents the knock sound, the magic is unable to unlock anything.
•Medium Level Magic – Requires attunement – special
Adventurer’s Key
This is a large 9-inch key made of black obsidian, with odd notches, teeth, and cut outs all along its length. It unscrews into nine 1-inch sections, with the end piece a loop and the remaining 8 pieces able to be screwed together in any order.
•The Adventurer’s Key has a 90% chance to open all mundane and all but the highest power magical locks. User touches the end loop piece to the lock and then screws the other 8 pieces on in any order. If assembled properly to fit the touched lock, it shrinks or grows to the correct size.
•Each assembly takes 1 minute and has a cumulative 10% chance to open the lock. So, the first attempt takes 1 minute and has a 10% chance, the second takes another minute and has a 20% chance and so on. After each assembly, user can tell which pieces are in the correct order.
•If the user assembling the key is a Rogue, they gain a bonus 10% change to open the lock. So, the first round’s chance is 20% for a Rogue, not 10%.
•The Adventurer’s Key’s magic can only be used one time per day, which resets at midnight.
•Medium Level Magic - Does not require attunement to use.
Comments
Post a Comment