#RPGaDAY – August 30, 2025 (EXPERIENCE)
#RPGaDAY – August 30,
2025 (EXPERIENCE)
Experience - The obvious thing to talk about today would be the way handling experience
points and leveling have changed throughout the years. We used to track
experience individually, with every action generating experience for that
character, which we passed out at the beginning of every session. Each player was responsible for recording and
keeping track of their own experience. Back then, you received experience for
gold collected, each monster slain, each spell cast, etc. I used to give
everyone the same base experience points, which increased in value as they
increased in levels. Then I would mark
tick marks for anything a character did, including non-combat role playing and
interactions, and mark check marks for each spell cast, with the higher the
spell level the more experience earned. I
would announce the MVP for the last game session, emphasizing who gained top
experience out of the players and highlighting anything specifically memorable. Using that system, it penalized any players
who could not make each game session, with some falling behind in levels gained,
which was exacerbated because each class had its own experience point tables. It
took mages much more experience to level up, than all the other classes, likely
to compensate for how powerful the high-level spells were.
At some point, we switched to milestone leveling, usually after some big adventure was completed. It was a much easier system, then individually keeping track of everything, although it did lessen the rewards for better more creative game play. Now I work to make leveling make sense with the story and use it to periodically reward and motivate the players.
Experience – How about a more interesting example?
For the Godlings
campaign, I created an interesting NPC based around the 7 Deadly Sins and 7
Heavenly Virtues, known as the Collective. The Collective was basically 14 divine beings
that embodies the best and worst qualities of man. The party was seeking
information on an ancient city, long lost to the sands of time, where one of
the pieces of the Crown of the Gods was hidden away.
The group was told that:
Together
the Collective have all the accumulated knowledge and experiences of mankind.
The group teleported to the middle of a barren desert, where there was an obvious pair of tracks leading away down a sand dune, a set of humanoid footprints and tracks of a large hooved animal. With the blazing sun high overhead, they rushed to follow the tracks and after hours of dealing with the blistering heat, scorching metal armor, sink holes, and exhaustion from walking up and down the sand dunes, they finally saw in the distance a man leading a loaded camel. They also saw a storm with ominous dark clouds with odd lightning off in the distance, pushing the wall of a sandstorm rapidly towards them. It was questionable if they would be able to catch up to the figure before the fury of the storm was upon them. They managed to find a way to contact him and as they raced the oncoming storm, they saw him stop and set up camp, with a large multicolored tent, with a shaded canopy entrance. They managed to make it to the camp, just as the storm hit and were able to take shelter in the man’s tent.
The inside of the
tent was much larger than it appeared from the outside, with rugs and pillows
everywhere, a small camp fire, and several braziers with thick incense haze
hanging in the air. Inside the tent was very warm and the smells nearly
overwhelming, as the fire was obviously
burning dried dung creating an undertone of shit smell, partially masked by strong
cloying perfumes and spices.
Additionally, the intensely musky smell of the man’s camel, also
sheltering from the storm inside the tent.
The man introduced himself
as the Keeper, was a frail looking old human, who seemed to presented with a
strong sense of hidden power and radiated all alignments equally when they
checked. He said he was a modest
traveling merchant, who collected stories and sold trinkets, potions, and other
junk, although no merchandise was visible anywhere in the tent. He also introduced his camel, Clyde and
advised they were welcome to be his guests to wait out the storm, if they
remained police and respectful. They
told the truth when he asked them why they had sought him out.
The Keeper told them he
was the caretaker of a powerful group of 14 beings, known as the Collective,
who together have all the accumulated knowledge and experiences of mankind. To
gain their guidance and information, they would need to interact with which ever
persona presents themselves to them and through bartering, begging, or doing
whatever is required to gain the information they seek. He suggested that always dealing from a place
of respect and deference is usually the best policy, but warned some of them
are and can be helpful, while some will not. They may demand sacrifices or
challenges outside of reality and advised to never say no or outright refuse
them and instead offer other things as something better.
They would need to deal
with one persona for each one of them and as a reward for dealing with the
Collective, everyone can ask any one question and demand an honest truthful
answer of the group. Other questions may also be asked, however there would be
no guarantee the answers given will be honest and true.
The Collective consisted
of each sin and their counterpart:
Lust and Chastity
Gluttony and Temperance
Greed and Charity
Sloth and Diligence
Wrath and Patience
Eny and Kindness
Pride and humility
I created a chart and listed their name (in Latin and what
they were called), and some basic information of how they appeared, but mostly
made it up as they came up. A D30 roll
would be made to see who first showed up and then that personage could summon
one of the others, or randomly roll to see who showed up. There was a 10% cumulative chance per round
of the Collective changing to a new persona.
Most of the 14 personas had a 2 number chance to appear, although others
had more or even less, for example Sloth was less likely to show up.
|
SIN |
NAME |
INFO |
VIRTUE |
NAME |
INFO |
|
Lust – 1-2 |
Luxuria / Lux |
Female? – slutty red skin
tight dress- 22 CH… |
Chastity – (Purity/abstinence) 17-18 |
Castitas / Cas |
Male ½ elf– plain friar
robes, balding head |
|
Gluttony – 3-4 |
Gula /Ula |
Female – sharp teeth- 900
lbs- naked- falls to ground – bowls of food all around- kittens / fruit |
Temperance – (humanity/equality/moderation in action, thoughts or
feelings) 19-20 |
Temperance / Pera |
Female teenager– skinny,
but not skeleton- healthy - |
|
Greed-5-6-7-8 |
Avarita / Rita |
Female drow – furs/jewels/
finest clothes – gold goblet- offer to buy |
Charity (will/generosity/sacrifice/goodwill towards all/love)
21-22 |
Caritas / Cari |
Male child– good quality
clothes |
|
Sloth - 9 |
Acedia / Ace |
Male human – dirty
clothes/sweaty – slow down/chill / weed pipe |
Diligence (persistence/effort/ethics) 23-24 |
Industria / Indu |
Male gnome – working
clothes- tool belt |
|
Wrath – 10-11 |
Ira / Ira |
Male ½ ogre– eyes burning
fires- Plate mail – who dares? |
Patience (forgiveness/mercy) 25-26 |
Patientia / Pat |
Androgynous dwarf- kind,
forgiving non-judgmental |
|
Envy – 12- 13 |
Invidia /Idia |
Female elf– green skin
& hair, dress of peacock feathers |
Kindness (compassion /satisfaction) 27-28 |
Humanitas / Anita |
Female human– white dress
– nice quality- calming/safe touch- food |
|
Pride – 14-15-16 |
Superbia / Up |
Male orc – 7’- no
shirt/skin tight pants- ground mounds up, so standing higher |
Humility (bravery, modesty, reverence) 29-30 |
Humilitas / Mili |
Female human– plain male
armor – striking beauty, but not assuming |
I did not keep track of everyone they dealt with, but do
know they encounter Cas (Chastity), who appeared as a good looking bald headed half
elf male, wearing plain robes who agreed to help them if they showed good self-control
and could defeat/resist his nemesis, Lust.
They agreed and he summoned Lux (Lust) who appeared to the group as a divinely
attractive female, who was a perfect match to whomever was viewing her, appealing
to their every whim and desire, so all parties saw something different, but
always female. She immediately demanded
gifts and tokens of affection from the players, requiring a DC 24 + 1 for each
round cumulative if the saves were made, with consequences for each failed
save.
They plied her with gifts, mostly powerful magical items and
appealed to her vanity and ultimately managed to appease her, so that both she
and Cas answered one question each.
They also encountered Ula (Gluttony) was appeared as a fat 1000-pound
filthy naked female, of an unknown race, with pointed ears and teeth and sunken
black eyes. She fell to the ground and began
eating from food bowls with various things as they appeared around her. There was a strong smell of rotting/decaying
flesh, along with a sweet and sour sweaty undertone. Her arms seemed to grow and shrink as she
reached for whatever she desired to eat and stuff her face with. She talked
with food in her mouth, some falling out and covering her with filth. At one point, she attempted to grab one of
the characters who luckily managed to avoid her.
Some of the bowls had normal food, like a large bird’s leg,
fruit, bread, stuffing, but was also eating from bowls of blood, gravy, sour
milk, live insects, eye balls of various sizes, kittens, a live black pudding
trying to escape the bowl, and decaying/rotting animal parts.
At one point, everyone had to make a DC 18 Constitution
check to keep from vomiting, which when they did, slid across the floor to an
empty bowl for her to consume. Luckily, they didn’t have to deal with her long,
before she randomly switched to another persona.
They also had an arm-wrestling competition (skill challenge)
with Up (Pride) and met Mili (Humility) who rewarded them for some of their
past acts of bravery and help to others. All in all, it was a
very interesting encounter with a unique and challenging NPC.
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